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    Please use this identifier to cite or link to this item: https://ir.cnu.edu.tw/handle/310902800/29680


    標題: A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance
    作者: Huang, Yong-Ming
    Huang, Yueh-Min
    貢獻者: 資訊多媒體應用系
    關鍵字: Scaffolding strategy
    Handheld sensor-based vocabulary game
    Low-achieving students
    Learning performance
    Learning motivation
    日期: 2015-10
    上傳時間: 2016-04-19 19:04:23 (UTC+8)
    出版者: Springer, 233 Spring
    摘要: Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand, such mobile technologies not only help students learn vocabulary anytime and anywhere, but also create embodied learning experiences by allowing students to control the avatar in the game with their hands. On the other hand, the scaffolding strategy adopted in this study serves as a complementary mechanism to help students learn vocabulary. To evaluate the effectiveness of the game, this study conducted a quasi-experiment by dividing the participating students into an experimental group and a control group. The former played the handheld sensor-based vocabulary game based on the scaffolding strategy, while the latter played the same game without the assistance of the scaffolding strategy. The research findings of this study showed that the handheld sensor-based vocabulary game significantly improved the low-achieving students' motivation and performance in vocabulary learning, but seemed to be less effective in helping them retain the vocabulary they learned through the game.
    關聯: Etr&D-Educational Technology Research And Development, v.63 n.5, pp.691-708
    Appears in Collections:[多媒體與遊戲發展系] 期刊論文

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