根據衛生福利部統計處數據指出,截至2016 年第二季為止,台灣領有身心障礙手冊的人口約占全國總人口比率為2.43%,其中又以肢體障礙者占身心障礙人口的42.97%為最多。因為身心障礙族在生活與照護方面的各種需求非常多,能夠度過有意義且有尊嚴的生活,想必是許多身心障礙族們的共同願望。如何能夠協助身心障礙族在生活上,不管是就學、就醫、就業與就養等各方面環境與情境,可以克服一些生活障礙上的影響,以獲得與正常人公平的機會,進而減輕旁邊照護者的負擔,提高生活自主性與生活品質,這是現代先進國家的一致想法。 目前物聯網的觀念興起,若能夠有效運用物聯網概念的資訊與通訊技術,以滿足對於身心障礙人口比例最高的肢障族在日常生活上的各種協助與監控;同時發展肢障族願意使用的人機介面,進而影響他們運用採用及接受各種新式的科技與產品以進行生活上的運作,就是一個對於肢障族非常重要的議題。 本產學合作計劃案的目的為與長茂科技股份有限公司共同開發與測試相關肢障族物聯網整合介面的應用與實際操作。嘉南藥理學將以人物誌方法(Persona)建立以使用者為中心的虛擬性格使用者,建立操作環境與情境的場域,進行使用者先期測試與介面修正,進而進行肢障族物聯網操作整合介面的規劃與發展,使得合作廠商的物聯網產品在使用介面上更為人性化與友善化,增進產品的使用效益與使用性效益。 According to the statistics from Department of Statistics in Ministry of Health and Welfare, the proportion of population applied for the disability card in Taiwan was 2.43% at the second quarter in 2016. The majority of them are limbs disabled people, which accounts for about 42.97%. The disability may cause physiological and living problems due to the lack of the physical function. The disabled people face some problems, such as exchange of status and decline of motion also. How to help the disabled people to overcome the obstacle, to improve the quality of every day living, and to reduce the care burden in living is an important policy in the advanced countries. With the technology of Internet of Things, the disabled people could effectively use information and communication technologies to meet a variety of family assistance and monitoring in daily life. But the disabled people may be afraid of using and adapting these new technologies and devices. How to develop the proper man-machine interface for the disabled people to use these devices is an important and complex issue. The goal of this cooperation program is to develop the integrated interface of the Internet of Things in limbs disabled people. The developing process is described below. First, apply the persona technique to identify and describe the different personas of the users in terms of their needs and personal characteristics. ext,construct the prototypes of integrated interface in the application contexts. Then, test and modify the prototypes. Last, apply in the systems.