由於科技產品和網路科技的快速發展,進而帶給人們在生活上的新體驗。現今最熱門產業之一的虛擬實境,能在許多領域中看到它,而在教育上也已經有許多案例,應用虛擬實境效果來輔助教學,而達到更好的學習效果。本研究透過知識工程的實施流程,將室內設計課程內容進行分類,並規劃虛擬實境內所要呈現之效果與內容,再利用Unity與Holobuilder進行虛擬實境的實作。結果顯示導入知識工程流程可有效地探討出製做虛擬實境時所需考慮的內容,諸如:知識內容的整理、互動方式的設定、物件之間的鏈結與限制設定等。虛擬實境的場景則是以空間中色彩的搭配與運用之教學內容,讓學習者透過此系統達到提升使用者對空間配色上的能力。論文的成果僅是初步的製做,未來可透過商業化的應用去進行更完整的場景與內容建立,將可有效地幫助學習者以新科技的方式提高學習成效。 Due to the rapid development of technology products and Internet technology, it brings people a new experience in life. For virtual reality, one of the hottest industries today, which applications can be seen in many fields. There are already many cases in education for applying virtual reality effects to assist teaching and achieve better learning results.
This study classifies the content of interior design courses through the implementation process of knowledge engineering. For considering the effects and content to be presented, the commercial software Unity and Holobuilder are used to implement the virtual reality. The results show that the knowledge engineering process introducing can effectively explore the content to be considered when making virtual reality, such as, the organization of knowledge content, the setting of interaction methods, the link between objects and the setting of restrictions. The virtual reality scene is the teaching content of the color matching and application in the space, so that the learner can improve the user's ability to match the color of the space through this system. The results of the thesis are only preliminary preparations. In the future, more complete scenarios and content creation can be achieved through commercial applications, which will effectively help learners to improve learning outcomes in a new way.