Chia Nan University of Pharmacy & Science Institutional Repository:Item 310902800/29676
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 18034/20233 (89%)
Visitors : 23719744      Online Users : 1177
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://ir.cnu.edu.tw/handle/310902800/29676


    Title: Factors Affecting Students' Continued Usage Intention Toward Business Simulation Games: An Empirical Study
    Authors: Liao, Yi-Wen
    Huang, Yueh-Min
    Wang, Yi-Shun
    Contributors: 資訊管理系
    Keywords: business simulation games
    expectation-confirmation theory
    flow theory
    motivation theory
    continued usage intention
    Date: 2015-10
    Issue Date: 2016-04-19 19:04:15 (UTC+8)
    Publisher: Sage Publications Inc
    Abstract: While the impact and value of simulation games have been investigated in the context of business and management education, few studies have investigated why students are willing to reuse the games or not. The main purpose of this study is to explore the determinants of students' continued usage intention for business simulation games in a higher education context based on the expectation-confirmation theory, flow theory, and motivation theory. Data collected from 381 valid respondents were used to test the research model using the partial least squares approach. The results of this study can provide several important theoretical and practical implications for educational use of business simulation games. The results indicate that continuance usage intention is influenced by learning satisfaction, which is in turn affected by perceived learning performance, learning confirmation, and learning expectation, and that learning confirmation is affected by learning expectation through the mediation of perceived learning performance. Additionally, perceived playfulness affects perceived learning performance while learning motivation influences learning expectation.
    Relation: Journal of Educational Computing Research, v.53 n.2, pp.260-283
    Appears in Collections:[Dept. of Information Management] Periodical Articles

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML1362View/Open


    All items in CNU IR are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback